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| Yet More Games Wot I Bought .4 |
| It never ends. A perpetual torrent of entertainment in cardboard...
Rythmo - Quantum/Orca Games 1985. A modern version of a Medieval strategy
game called Rithmomachia (Battle of Numbers), there is an article about Rithmomachia on the Game
Cabinet. Rythmo is a much cut down version which is a lot simpler. It uses
a long chequerboard and numbered pawns of circles, triangles and squares.
They move in different ways and you use simple tactics and maths to capture
your opponent's pieces. You can trap pieces or get them by the numbers,
e.g. capture an 8 by moving your 2 to four spaces away, so 2x4=8. Probably
good for children as an educational game, but a bit too awkward as a strategy
game, which is why it vanished no doubt. Reboot Mainframe Game - Crown Games 1995. A simple game based on the
children's 'cartoon' series, for cartoon read highly polished computer graphics about characters living
in a mainframe fighting the evil virus etc. Anyway, you have 6 characters'
3 good, 3 bad, all collecting 1-6 chips to enter the core and save or destroy
the city. You roll a die, move around paying for your chips with Quantum
shakes, putting up No Entry signs or magnets, collecting more shakes. Simple
enough, interestingly the board is a circular chain of points connected
by links, with diodes forcing one-way moves. The rules include a flow-chart!
It is all quite nice except for a collosal printing error, which gives
only enough chips for 4 players. I wonder if Crown Games is anything to
do with Crown & Andrews? Time for some Waddingtons games, from Leeds, quintissentially English, what ho! Actually, they seem to be House Of Games/Waddingtons, many games are in English and French, and HoG seems to be from Ontario, Canada, so requiring bilingual rules. Curious... Exploration - Waddingtons 1970. A favourite from my childhood, but when I got a
copy recently, it
was completely different from my memory! Winner is the one with the most
cash at the end, after mounting and completing 1 of 4 different expeditions
(Diving, Sailing, Mountaineering & Archaeology). You get cash by selling
equipment to other players, by reaching special discoveries, by completing
your expedition and special awards from the Exploration Club, so finishing
first doesn't mean winning. You start by rolling a die and moving round
the outside track, collecting and dumping various cards, buying equipment.
When you have enough Personnel to make a expedition, you move across the
large grid map in the centre of the board, using a special Diradice, to
give you limited moves in certain directions, e.g. 1-2 spaces diagonally,
1 in any direction etc. Furthermore, many squares are marked with symbols
(sextant, compass, ice pick etc), and you need the right equipment card
to cross these squares. You must get to certain squares to pick up cash
awards, and to enter certain areas to complete your goal and then return
to base. 4000AD - Waddingtons 1972. Another one from my childhood, it's a fairly abstract game of space
wars. Quite psychedelic, but I have to play it again. Speculate - Waddingtons
1972. A popular share dealing game. You influence the share price and buy
or sell accordingly. Ulcers - Waddingtons
19??. A track game where you must compete in business without picking up
Ulcers. I passed it on before playing it! Must get another copy. Key To The Kingdom - Waddingtons
1990. A D&D-type fantasy board game, "Conquer the monsters and the
whirlpool to free the treasure of the kingdom" it says on the box. Good
looking game with large double-sided board, but it's basically a track
game with knobs on. At least it has a d8 and a good crack at a new theme. Game Of Dracula - Waddingtons
1977. Children's track game where you move round Dracula's castle, avoiding
the Count and his demons. If they catch you, you turn into a vampire and
must wear the vampire mask. Ratrace - Waddingtons
1967/73. Track game of keeping up with the Jones. Kimbo (Game Of Fences) -
Waddingtons 1961. An abstract game where you move your dobbers to
the centre, putting in fences to deflect yourself and opponents. A heavy
board which has slots to take the fences. Curious for such an early game. The Great Downhill Ski Game
- Waddingtons 1970. A tile game where you make ski-tracks down the
slope, avoiding trees, the first to the bottom wins. The rules claim that
the first player doesn't have an advantage, but I can't see how. It has
a flat board, but refers to a rolled board in a tube. Campaign - Waddingtons
1971. Another from my childhood, a strategy game of Wellington against
Napolean in Europe. 2-4 players move troops across the grid-plan of Europe,
make alliances, capturing cities and capitals. Quite abstract, but appealling. Wheel Of Fortune - Waddingtons 19??. Version of TV show. Interesting frame mimics the show.
Bewitched - Waddingtons 19??. Young children's track game, aimed at girls, with witch's hats, black cats and green frogs. Incomplete, but it has some magnetic pieces, which is not often used in games as a hidden random element. I can only think of Bermuda Triangle which uses magnets. Lexicon - Waddingtons 1974. Another word game with tiles... Keyword - Waddingtons 1953. A license of the game by Parker Bros,
a scrabble variant. You must make words like dog, cat for bonuses. |
And now, onward to games made by Oxford Games |
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