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Last Updated : Oct 2004
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KENSINGTON is an excellent, simple strategy game for 2 players. It's long gone but is quite easy to make yourself (see here). It was given to me as a lad at Christmas and is one of the few games I kept from my childhood. It is copyrighted to its inventors Brian Taylor and Peter Forbes (© 1979). Kensington is so good it's a shame it isn't available today. Taylor appears to have also invented a game called Skirrid with another chap called Mark Eliot, and another game called Ultimate published by Paradigm. The blurb on both games indicates Taylor is Welsh. I must write to him.
Kensington
Board Game
The Creators, Brian Taylor and Peter Forbes
The Kensington Board
The board is a clever design of squares and triangles which make up hexagons. You play your pieces on the corners and try to make a hexagon to win.

Dan Kelly very kindly sent me this picture of the board design, which is excellent!

In this section you'll find

  1. how to make a board for yourself
  2. the rules of Kensington
  3. my own notation system (the Tragsnart! system)
  4. strategy and tips, using the notation system
It would be wonderful if Kensington could be revived, so please have a go at making it yourself and playing it. The cover says "A minute to learn - a lifetime to master" but in this case it is true. Kensington is a doddle to learn and a novice with a bit of sense will soon pick up the strategies involved. You will quickly get sucked in and take time over your moves. It helps to get a good start, but the game is so open and varied you can overturn a strong opponent. 

Kensington is like Nine Mens Morris in that you start by putting your pieces on the board, then sliding them from point to point to make shapes. As you can see, the board is made of a pattern of squares and triangles linked up to form hexagons. To win you have to occupy the six points on a hexagon. If you make a triangle, you can move an opponents piece to any other point on the board. If you make a square, you can move two. If you make a triangle/square (like a house shape), you can also move two. 

Making these "mover" shapes is important in messing up your opponent, but also in clearing the places you need to occupy for your winning hexagon. You each have fifteen pieces, so you have to balance blocking your opponent, making shapes and making your hexagon. 

New players get so caught up in making the mover shapes, they forget to build their hexagon. But, while you move your pieces around to complete your hexagon, your opponent makes a triangle, picks out a vital piece and plonks it elsewhere.

How to play Kensington
You want the rules?! Goodness me, my work is never done. OK, here are the rules. 

The Red player has 15 red pieces, the Blue player has 15 blue pieces. Place the board between the players, with the red hexagons facing the Red player. Players start with their pieces off the board.In Phase 1,either player may start and the players take turns to place their own counters on the empty corner points of any triangle, square or hexagon. Do not slide pieces around until Phase 2.Phase 2 starts when all 30 pieces are on the board. The players continue by sliding pieces along the lines to neighbouring, vacant points.

The following rules apply to both phases;
  • A piece can only be placed on a corner point, not along on a line.
  • Pieces do not jump over each other, nor can two pieces occupy the same point. If a piece is blocked in, it can't be moved until a neighbouring point becomes vacant.
  • If, by occupying a point, a player takes control of all three points of a triangle, the player can reposition ONE of its opponent's pieces from the point it is on to any other unoccupied point on the board. (NB You can do this in Phase 1, as the pieces are being placed on the board).
  • If, by occupying a point, a player takes control of all four points of a square, the player can reposition TWO of its opponent's pieces from the points they are on to any other two unoccupied points on the board.
  • If, by occupying a point on a square, a player simultaneously takes control of both a square and a triangle combination (a 'house' shape), the player can only reposition TWO of its opponent's pieces from the points they are on to any other two unoccupied points on the board.
  • The first player to take control all six points of a white hexagon, or a hexagon of their own colour, wins!
  • If a player cannot make a legal move, they pass and their opponent continues. (I can't see how you couldn't make a move though).
  • Both players have to agree a draw.
  • Optional Rule: It is not permitted for a player to rebuild a triangle, square or 'house' until two turns have passed. (I always play this rule. It gets too easy to devastate your opponent otherwise.)
  • Four players can play as two teams, with eight pieces each.
  • Handicapping; If you are playing against a weaker opponent (eg an adult against a child), you can handicap yourself by giving your opponent one or more pieces to begin with, or give yourself less than 15.
Go on, give it a try. Let me know if you do or if you don't understand the rules etc.

And now, you can record your games using the Tragsnart! Notation system.
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