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| KENSINGTON is an excellent, simple strategy game for 2 players. It's long gone but is quite easy to make yourself (see here). It was given to me as a lad at Christmas and is one of the few games I kept from my childhood. It is copyrighted to its inventors Brian Taylor and Peter Forbes (© 1979). Kensington is so good it's a shame it isn't available today. Taylor appears to have also invented a game called Skirrid with another chap called Mark Eliot, and another game called Ultimate published by Paradigm. The blurb on both games indicates Taylor is Welsh. I must write to him. | |
| Kensington
Board Game |
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The board is a clever design of squares and triangles which make up
hexagons. You play your pieces on the corners and try to make a hexagon
to win.
Dan Kelly very kindly sent me this picture of the board design, which is excellent! In this section you'll find |
| It would be wonderful if Kensington could be revived, so please have
a go at making it yourself and playing it. The cover says "A minute
to learn - a lifetime to master" but in this case it is true. Kensington
is a doddle to learn and a novice with a bit of sense will soon pick up
the strategies involved. You will quickly get sucked in and take time over
your moves. It helps to get a good start, but the game is so open and varied
you can overturn a strong opponent.
Kensington is like Nine Mens Morris in that you start by putting your pieces on the board, then sliding them from point to point to make shapes. As you can see, the board is made of a pattern of squares and triangles linked up to form hexagons. To win you have to occupy the six points on a hexagon. If you make a triangle, you can move an opponents piece to any other point on the board. If you make a square, you can move two. If you make a triangle/square (like a house shape), you can also move two. Making these "mover" shapes is important in messing up your opponent, but also in clearing the places you need to occupy for your winning hexagon. You each have fifteen pieces, so you have to balance blocking your opponent, making shapes and making your hexagon. New players get so caught up in making the mover shapes, they forget to build their hexagon. But, while you move your pieces around to complete your hexagon, your opponent makes a triangle, picks out a vital piece and plonks it elsewhere. |
| How to play Kensington |
| You want the rules?! Goodness me, my work is never done. OK, here are
the rules.
The Red player has 15 red pieces, the Blue player has 15 blue pieces. Place the board between the players, with the red hexagons facing the Red player. Players start with their pieces off the board.In Phase 1,either player may start and the players take turns to place their own counters on the empty corner points of any triangle, square or hexagon. Do not slide pieces around until Phase 2.Phase 2 starts when all 30 pieces are on the board. The players continue by sliding pieces along the lines to neighbouring, vacant points. |
The following rules apply to both phases;
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| And now, you can record your games using the Tragsnart! Notation system. |
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